Post by Vegeta on Mar 1, 2018 23:30:11 GMT -5
(Page Is Under Construction)
Bases
Clan Alignment: Any
Soilder's Outpost
Rooms- 10
Cost: $5,000
Description: This is the smallest headquarter. Well, not everyone has trees which grow money.
-Also for a army of 20 foot soilders and a captain
Clan Alignment: Any
Elite Soilder's Outpost upgrade
Extra rooms- 15
Cost: 10,000
Desc: This is an upgrade to the soldiers outpost. It Contains More Rooms for placement.
Clan aligment: Evil
Bandit Cave -can't be moved-
Rooms -25
Cost: 20,000
Desc: A place where the bandits congregates arounds.
Medium Sized Base
Rooms-30
Cost: 30,000
Description: A much larger base that has the most rooms and benefits. It comes with a sparring facility
Large Sized Base
Room- 40
Cost: 45,000
Desc: A base which comes with a gravitron, sparring, training and danger room facility as well as two rejuvenation pods
Base Equipment
Training Facility
Space taken up-2
Cost: 6,000
Description: increases solo training by 100 shazar beans per 200 words -Trains Kenpo in Mercs and Bandits-
Sparring Facility
Space taken up-1 room
Cost: 3,000
Description: A large chamber where members can spar and battle. 50 shazar beans per post -trains kempo in super soilders and elites-
Laboratory
Space taken up-1 room
Cost: 4000
Description: A place where you can experiment and create items such as holy water, bio gen and bio-gen X, as well as an injection to raise stamina with a adrenalin boost. Canisters go into a med Gun
Cybernetic Chamber
Space Taken up-2 rooms
Cost: 6000
Desc: Makes your npc army into cyborgs who can always be brought back from death. Also can unlock android skills and shops for npc troops
Dojo
Space Taken up 4 Rooms
Cost: 10,000
Desc: Now NPC Troops can learn two basic moves or one advanced move a week or a special a week.
Blacksmith Chamber
Space Taken up 7 rooms
Cost 20,000
Desc: now you can forge basic weapons or strengthen pre existing weapons
Rejuvenation Chamber
Space taken up-2 rooms per chamber
Cost: 6,000
Description: This machine takes up a lot of space, and can help the person being healed with any ailment. When a limb is severed the rejuvenation chamber can began to regenerate it but when this is done you must remain the chamber for a week.
Gravity Room
Space Taken up-1 room [requires sparring facility to use]
Cost: 5,000
Description: The Gravity chamber can go up 300x Earth normal level
Gravity Room Upgrade
Space none (Replaces gravity room) [requires sparring facility to use]
Cost: 15,000
Description: The Gravity chamber can go up 1000x Earth normal level
Superior Gravity Room Upgrade
Space none (Replaces gravity room upgrade) [requires sparring facility to use]
Cost: 35,000
Description: The Gravity chamber can go up 5000x Earth normal level
Danger Room
space taken up-1 room [requires gravitron to use]
cost 7,000 zenni
Description: A room where the enviroment changes and robots can turn into anything and attack you while the gravity is on
Vault
Space Taken up-1 room
Cost: 3,000
Description: Squad members can put any of their items into the vault and withdraw them at anytime. Up to 1,000,000 Zeni
Base Travel Jets
Takes up four rooms
Cost: 8,000
Description: Allows one of the bases to be able to be transported from one planet to another, it also travels at normal times
Squad Shop
cost 20,000 zenni
Description: A shop where all profits go to the clan vault, items at the shop can be choosen by squad leader and must be approved.
Meditation Time Room:
cost 2,000 zenni
Description: If a warrior is done training and wishes to do some soul searching or wishes for guidance or mental prowless this is where it's at, similar to the pendelum room, a man with a dark cloak stands at the door to open it to who ever wants in
Truffle Chamber:
add on: 3
cost 9,000
Description: This is where the chamber of saiya-jin training is...saibamen of low level, middle class and elite rank, shape shifting saibamen. as well as droids, robots and drones. 300 Shazar beans per 250 words
Homes
Starter Home
Rooms: 1
Cost: 1,000z
Description: This residence is the smallest of homes. It is used mainly to just start off with and can only very little. One person can live here.
Capsule House:
Rooms: 2
Cost: 2,000z
Description: Using this instant house you can take residence on any planet without loosing the comfort of home. Includes bed, food, T.V., stereo, and other house hold appliances.
Cottage:
Rooms: 2
Cost: 3,500
Description: This residence is the next larger home. It is cheap and allows the owner to place either a gravity chamber or a rejuvination tank in the house. Three people can live here. 900§
House:
Rooms:
Cost:
Description: This residence is the next larger home and allows the owner to place both a rejuvination tank and a gravity chamber in the home. Five people can live here. 1,500§
Executive House:
Rooms:
Cost:
Description: This residence is the next larger home and allows the owner to place a rejuvination tank and a gravity chamber in the home. The owner can also build on a hanger. Ten people can live here. 2,000§
Mansion:
Rooms:
Cost:
Description: This residence is the nest larger home and allows the owner to place a rejuvination tank and a gravity chamber in the home. The owner can also build on a hanger and a docking bay. Twenty people can live here. 2,500§
Clan Alignment: Any
Soilder's Outpost
Rooms- 10
Cost: $5,000
Description: This is the smallest headquarter. Well, not everyone has trees which grow money.
-Also for a army of 20 foot soilders and a captain
Clan Alignment: Any
Elite Soilder's Outpost upgrade
Extra rooms- 15
Cost: 10,000
Desc: This is an upgrade to the soldiers outpost. It Contains More Rooms for placement.
Clan aligment: Evil
Bandit Cave -can't be moved-
Rooms -25
Cost: 20,000
Desc: A place where the bandits congregates arounds.
Medium Sized Base
Rooms-30
Cost: 30,000
Description: A much larger base that has the most rooms and benefits. It comes with a sparring facility
Large Sized Base
Room- 40
Cost: 45,000
Desc: A base which comes with a gravitron, sparring, training and danger room facility as well as two rejuvenation pods
Base Equipment
Training Facility
Space taken up-2
Cost: 6,000
Description: increases solo training by 100 shazar beans per 200 words -Trains Kenpo in Mercs and Bandits-
Sparring Facility
Space taken up-1 room
Cost: 3,000
Description: A large chamber where members can spar and battle. 50 shazar beans per post -trains kempo in super soilders and elites-
Laboratory
Space taken up-1 room
Cost: 4000
Description: A place where you can experiment and create items such as holy water, bio gen and bio-gen X, as well as an injection to raise stamina with a adrenalin boost. Canisters go into a med Gun
Cybernetic Chamber
Space Taken up-2 rooms
Cost: 6000
Desc: Makes your npc army into cyborgs who can always be brought back from death. Also can unlock android skills and shops for npc troops
Dojo
Space Taken up 4 Rooms
Cost: 10,000
Desc: Now NPC Troops can learn two basic moves or one advanced move a week or a special a week.
Blacksmith Chamber
Space Taken up 7 rooms
Cost 20,000
Desc: now you can forge basic weapons or strengthen pre existing weapons
Rejuvenation Chamber
Space taken up-2 rooms per chamber
Cost: 6,000
Description: This machine takes up a lot of space, and can help the person being healed with any ailment. When a limb is severed the rejuvenation chamber can began to regenerate it but when this is done you must remain the chamber for a week.
Gravity Room
Space Taken up-1 room [requires sparring facility to use]
Cost: 5,000
Description: The Gravity chamber can go up 300x Earth normal level
Gravity Room Upgrade
Space none (Replaces gravity room) [requires sparring facility to use]
Cost: 15,000
Description: The Gravity chamber can go up 1000x Earth normal level
Superior Gravity Room Upgrade
Space none (Replaces gravity room upgrade) [requires sparring facility to use]
Cost: 35,000
Description: The Gravity chamber can go up 5000x Earth normal level
Danger Room
space taken up-1 room [requires gravitron to use]
cost 7,000 zenni
Description: A room where the enviroment changes and robots can turn into anything and attack you while the gravity is on
Vault
Space Taken up-1 room
Cost: 3,000
Description: Squad members can put any of their items into the vault and withdraw them at anytime. Up to 1,000,000 Zeni
Base Travel Jets
Takes up four rooms
Cost: 8,000
Description: Allows one of the bases to be able to be transported from one planet to another, it also travels at normal times
Squad Shop
cost 20,000 zenni
Description: A shop where all profits go to the clan vault, items at the shop can be choosen by squad leader and must be approved.
Meditation Time Room:
cost 2,000 zenni
Description: If a warrior is done training and wishes to do some soul searching or wishes for guidance or mental prowless this is where it's at, similar to the pendelum room, a man with a dark cloak stands at the door to open it to who ever wants in
Truffle Chamber:
add on: 3
cost 9,000
Description: This is where the chamber of saiya-jin training is...saibamen of low level, middle class and elite rank, shape shifting saibamen. as well as droids, robots and drones. 300 Shazar beans per 250 words
Homes
Starter Home
Rooms: 1
Cost: 1,000z
Description: This residence is the smallest of homes. It is used mainly to just start off with and can only very little. One person can live here.
Capsule House:
Rooms: 2
Cost: 2,000z
Description: Using this instant house you can take residence on any planet without loosing the comfort of home. Includes bed, food, T.V., stereo, and other house hold appliances.
Cottage:
Rooms: 2
Cost: 3,500
Description: This residence is the next larger home. It is cheap and allows the owner to place either a gravity chamber or a rejuvination tank in the house. Three people can live here. 900§
House:
Rooms:
Cost:
Description: This residence is the next larger home and allows the owner to place both a rejuvination tank and a gravity chamber in the home. Five people can live here. 1,500§
Executive House:
Rooms:
Cost:
Description: This residence is the next larger home and allows the owner to place a rejuvination tank and a gravity chamber in the home. The owner can also build on a hanger. Ten people can live here. 2,000§
Mansion:
Rooms:
Cost:
Description: This residence is the nest larger home and allows the owner to place a rejuvination tank and a gravity chamber in the home. The owner can also build on a hanger and a docking bay. Twenty people can live here. 2,500§