Post by Vegeta on Feb 22, 2018 1:37:25 GMT -5
Scouters&Upgrades
Scouter (2000 Zeni)
Inventory Slots: 1
Slot: Head
Description: An instrument that is hung around the ear with a white curved band that holds a glass (which comes in various colors) in front of the wearer's eye. Technology inside the Scouter allows the wearer to locate any creature with a Power Level greater than 10 within a fifty mile radius, or a magical artifact within a five mile radius. The information appears on the glass piece which acts as a display screen.
Effect: Can find anything with a power level, that is on that planet. But it is limited to what you can see. 75% of the original power level unless ki suppression is being used.
Slot: Items
Scouter Upgrade 1 (C-Wave)
Cost: 750 Zeni
Description: Allows the user to communicate with anyone else that has a C-wave equipt scouter. When on the same planet, the communication is instand, however, when on a different planet, there is a full five minute delay from when the communication is sent and received.
Slot: Items
Scouter Upgrade 2 (Giga Boost)
Cost: 2,000 Zeni
Description: Allows the user to record the actions of an enemy while in combat. Doing this opens up the chance of successfully predicting which moves they may use next by constantly running simulations of the previous moves while in battle. This upgrade also allows you to see an opponents power up to 100% of their truest potential.
Slot: Items
Name: Scouter Upgrade 3 (Uncloaking Device)
Cost: 2,000 zeni
Description: Allows the user to 'uncloak' any 'cloaked' enemies in the area. However, the only way to see an enemy is to be looking directly at them. If they move out of visual range, then the user must find them once again in order to clearly see them. This device also allows the user to see in otherwise blinding situations, such as a Solar Flare.
Slot: Items
Scouter Battle Chip
Cost: 2,000 Zeni
Installed directly into your every day Scouter, the Memory Chip is used to record battles in which you've engaged in. Recording the confrontation, you may go back at a later time and ovserve your opponent. Through meticulous observation, you may learn any 1 of their moves in 1/2 the amount of time it takes to learn from a Master.
Saiyan Battle Armor
Name: Soldier's Helmet
Slot: Head
Cost: +500z
Alignment: Negative
Description: 5% All Training, 25% Toughness In Battle
Saiyan Battle Armor (1,500 Zeni)
Inventory Slots: 1
Slot: Body
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts.
Effect: 15% Endurance. If worn by a Saiyan, 20% Endurance instead.
Notes: Cannot be used with any other Armor.
Saiyan Battle Armor (Model 2) (6,000 Zeni)
Inventory Slots: 1
Slot: Body
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts. This armor is considerably more durable than the standard model.
Effect: 20% Endurance. If worn by a Saiyan, 30% Endurance instead.
Notes: Cannot be used with any other Armor
Saiyan Elite Battle Armor (Model 3) (12,000 Zeni)
Inventory Slots: 1
Slot: Body
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts. This armor is considerably more durable than the standard model.
Effect: 40% Endurance. If worn by a Saiyan, 50% Endurance instead.
Notes: Cannot be used with any other Armor
Saiyan Royal Elite Battle Armor (Model X) (20,000 Zenni)
Inventory Slots: 1
Slot: Body
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts. This armor is considerably more durable than the standard model.
Effect: +50% Endurance. If worn by a Saiyan, +60% Endurance instead.
Notes: Cannot be used with any other Armor
Saiyan Elite White Cape (5,000)
Inventory slots: 1
Description: A Cape King Vegeta wore, now worn by the elite sayans...is titanium lined
Effects: +20% Endurance and 20% Speed in battle -hooked on armor- (only saiyan)
Saiyan Royal Elite Red Cape (10,000)
Inventory slots: 1
Description: A Cape King Vegeta wore, now worn by the royal elite sayans...is titanium lined
Effects: +25% Endurance and 25% Speed (only saiyan) -hooked on armor
Slot: Body
Name: Elastic Body Suit
Cost: +1,000z
Alignment: Negative
Description: 10% All Training gains, 25% Toughness In Battle when worn with Saiyan Armor model (1 or 2), 35% toughness when worn with Saiyan armor model 3 and 45% toughness with Saiyan armor model X
Slot: Body
Name: Spandex Combat skin
Cost: +3,000z
Alignment: Negative
Description: 20% All Training gains; 50% toughness with Saiyan armor model X
Slot: Arms
Name: Saiyan Shoulder Pads
Cost: +500z
Alignment: Negative
Description: 5% All Training, 10% Toughness In Battle
Slot: Legs
Name: Saiyan Leg Guards
Cost: +500z
Alignment: Negative
Description: 5% All Training, 10%+ Toughness In Battle
Slot: Feet
Name: Saiyan Military Boots
Cost: +750z
Alignment: Negative
Description: 10% All Training, 5% Toughness In Battle
Henchmen
Foot Soldiers(5,000 Zeni)[5-Man Squad]
Race: Alien
Starting Power Level: 10,000
Required Powere Level to purchase: 50,000
Alignment: Neutral
(Cannot Earn Any Gains Or Stats)
Saibamen Vial(10,000 Zeni)[4Seeds]
Race: Alien
Starting Power Level: 20,000
Required Power Level To Purchase: 100,000
HenchMen Type: Warrior
Alignment: Neutral
(Cannot Earn Any Gains Or Stats)
Saiyan Warrior(20,000 Zeni)
Race: Saiyan
Starting Power Level: 100,000
Required Power Level to purchase: 150,000
Henchman Type: Warrior
Alignment: Neutral
Combat Items
Combat Stim
cost: 1,000 zeni
Description: A syringe of hormones and chemcials that makes the warrior more alert and battle ready.causes intense rage which increases strength by +15% for the remainder of battle. Can be administered through med gun
Concussion Grenade
Cost: 2,250 zeni
Description: A fist sized grenade that generates an immense concussive pulse. Immobilizes an opponent for two actions.
Pain Killers
cost: 3,000 zeni
Description: Small white pills that when swallowed cut off pain receptors for a brief while. Increases endurance by +25% and cuts stamina costs by one third.
Slot: Weapon
Name: Saiyan Elite Sword (Accessory)
Cost 1,100 zeni
Description A long curved sword worn by Saiyan Elites. Increases strength by 10% in combat (15% if halfbreed saiyan and 20% if saiyan). Increases the attack rating of all strikes
Arm Blaster (2,000 Zeni)
Inventory Slots: 1
Description: This Wrist Mounted Laser has seen little use in the Saiyan military since it's inception. In fact, the technology was taken from Frieza's forces as the weapon was outfitted with most non-Saiyans under the tyrant's control. The technology still exists on the Saiyan homeworld and it's usefulness is mostly in it's rapid rate of fire as well as its unlimited ammunition.
Effect: Weapon - Firearm. Unlimited Ammunition.
Weapon Stats:
Damage: 500Dmg
Notes: This weapon cannot cause Critical Hits.
Saibamen Training Chamber -add on to house & base
Cost 6,500 zeni -counts as 5-
Description: Grows and spawns saibamen for you to fight against, to test your strength. Gives 5 shazar beans per 300 words training in this chamber.
Slot: Items
Name: Negative Energy Driver
Cost: 25,000 Zeni
Alignment: Any
Power Level Requirement: 100,000
Stock: 10
Description: Installed into the Tactical Belt, this device decreases charge time of your Finisher to 1 Action
Slot: Items
Tactical Belt
Cost: 15,000 Zeni
Stock: 2
Description: Most military supplies have been conscripted towards the war effort but a small amount of stolen supplies have reached the markets in thanks to the Rebellion. Takes up 1 inventory slot but holds ten items. (Note: Stacks are not counted
Spaceships
Saiyan Space Pod (3000 Zeni)
Inventory Slots: 2
Description: A small, round pod capable of inter-galactic travel. The pod, though only 5' in diameter, houses enough room for one occupant that is kept in suspended animation to reduce necessary resources to keep them alive. The computer systems handle navigation automatically though in the event of an emergency it will jolt the occupant awake and allow manual override for evasive manuevers.
Effect: Allows inter-galactic travel.
Ship Stats:
HP: 2,500
Max Capacity: 1 Person(s)
Weapons: N/A
Support Systems:
-- Suspended Animation (Cannot Train/Spar/Battle while traveling)
Travel Reduction : 10%
Warship (10,000 Zeni)
Inventory Slots: 3
Description: The Warship is a staple of many vigilantes. The Warship is gigantic with a black, metallic finish allowing it to blend in amongst the stars. Designed for combat, it is fitted with a number of offensive gear and boasts high damage tolerance.
Effect: Allows inter-galactic travel.
Ship Stats:
HP: 5,500
Max Capacity: 3 Person(s) 10 Henchmen(s)
Weapons:
-- Laser Gunner x2 (100 DMG per hit. Dice are 5d30)
-- Missile Launcher (500 DMG. Dice are 1d30)
Support Systems:
-- Medium Storage Room (6 Inventory Slots for non-spacecrafts)
-- Docking Bay (1 Inventory Slots for spacecrafts. In the event of Battle, these crafts can leave the ship to join the battle or attempt to escape)
-- 15 Rooms (Inventory slots for sparring facility, rejuvenation tank, etc)
Battleship (20,000 Zeni)
Inventory Slots: 5
Description: A large ship used by saiyan elites and generals to engage in large scale battle , and for being one of the fastest privates of the galaxy.
Effect: Allow inter-galactic travel
Ship Stats:
HP: 18,500
Max Capacity: 5 Person(s) 20 Henchmen(s)
Weapons:
-- Laser Gunner x4 (100 DMG per hit. Dice are x2)
-- Missile Launcher x2 (500 DMG per hit. Dice are x2)
Support Systems:
-- Auto-Pilot (No longer require one person to pilot the ship.)
-- Docking Bay (3 Inventory Slots for spacecrafts. In the event of Battle, these crafts can leave the ship to join the battle or attempt to escape)
-- Lock-On Systems (+2 sides to attack dice)
-- Energy Shield (+1000 HP)
-- Medium Storage Room (6 Inventory Slots for non-spacecrafts)
-- 25 Rooms (Inventory slots for sparring facility, rejuvenation tank, etc)
Time Reduction: 40%
Inventory Slots: 2
Description: A small, round pod capable of inter-galactic travel. The pod, though only 5' in diameter, houses enough room for one occupant that is kept in suspended animation to reduce necessary resources to keep them alive. The computer systems handle navigation automatically though in the event of an emergency it will jolt the occupant awake and allow manual override for evasive manuevers.
Effect: Allows inter-galactic travel.
Ship Stats:
HP: 2,500
Max Capacity: 1 Person(s)
Weapons: N/A
Support Systems:
-- Suspended Animation (Cannot Train/Spar/Battle while traveling)
Travel Reduction : 10%
Warship (10,000 Zeni)
Inventory Slots: 3
Description: The Warship is a staple of many vigilantes. The Warship is gigantic with a black, metallic finish allowing it to blend in amongst the stars. Designed for combat, it is fitted with a number of offensive gear and boasts high damage tolerance.
Effect: Allows inter-galactic travel.
Ship Stats:
HP: 5,500
Max Capacity: 3 Person(s) 10 Henchmen(s)
Weapons:
-- Laser Gunner x2 (100 DMG per hit. Dice are 5d30)
-- Missile Launcher (500 DMG. Dice are 1d30)
Support Systems:
-- Medium Storage Room (6 Inventory Slots for non-spacecrafts)
-- Docking Bay (1 Inventory Slots for spacecrafts. In the event of Battle, these crafts can leave the ship to join the battle or attempt to escape)
-- 15 Rooms (Inventory slots for sparring facility, rejuvenation tank, etc)
Battleship (20,000 Zeni)
Inventory Slots: 5
Description: A large ship used by saiyan elites and generals to engage in large scale battle , and for being one of the fastest privates of the galaxy.
Effect: Allow inter-galactic travel
Ship Stats:
HP: 18,500
Max Capacity: 5 Person(s) 20 Henchmen(s)
Weapons:
-- Laser Gunner x4 (100 DMG per hit. Dice are x2)
-- Missile Launcher x2 (500 DMG per hit. Dice are x2)
Support Systems:
-- Auto-Pilot (No longer require one person to pilot the ship.)
-- Docking Bay (3 Inventory Slots for spacecrafts. In the event of Battle, these crafts can leave the ship to join the battle or attempt to escape)
-- Lock-On Systems (+2 sides to attack dice)
-- Energy Shield (+1000 HP)
-- Medium Storage Room (6 Inventory Slots for non-spacecrafts)
-- 25 Rooms (Inventory slots for sparring facility, rejuvenation tank, etc)
Time Reduction: 40%